Optimizing Memory Management in C++ with Smart Pointers for Enterprise Software

For Enterprise software, reliable and efficient code with a robust memory architecture is critical. In this article, we will learn about how smart pointers have improved memory management in C++. The Problem with Raw Pointers in Enterprise Applications C++ is still one of the fastest languages to make an application. However, proper memory management remains …

Optimizing Memory Management in C++ with Smart Pointers for Enterprise Software Read More »

Designing a Robust Observer Pattern in C++ for Event-Driven Architectures

This article explores how to design a robust Observer pattern in C++ using modern features, with small code snippets to illustrate the concepts. Why the Observer Pattern? In an event-driven system, one component will react to other independent events. For example, a button click might trigger a change in view, display, etc. Without a proper …

Designing a Robust Observer Pattern in C++ for Event-Driven Architectures Read More »

Implementing a High-Performance Logger in C++ for Distributed Applications

In any distributed system, logging is an important part as it allows for finding bugs, tracking how services are working and figuring out why things may fail. But the logger itself must be fast, thread-safe, and not block other parts/ add delay to your program. This article will go over different techniques you can use …

Implementing a High-Performance Logger in C++ for Distributed Applications Read More »

Building a Thread-Safe Singleton Pattern in C++ for Scalable Systems

In this tutorial, we will learn to create a Thread Safe Singleton Pattern for a scalable system. This is a very simple but important concept for any developer working on or creating an application using C++.   What is the Singleton Pattern? Why Singleton is Useful in Scalable Systems? A Singleton pattern ensures that a …

Building a Thread-Safe Singleton Pattern in C++ for Scalable Systems Read More »

Optimizing Garbage Collection in .NET with GC.TryStartNoGCRegion()

What is GC.TryStartNoGCRegion()? GC.TryStartNoGCRegion() is a method that attempts to prevent garbage collection from occurring during critical performance sections by pre-allocating enough memory to satisfy allocation requests. It’s designed for scenarios where you need predictable, low-latency performance and cannot tolerate GC pauses. The method reserves memory upfront and prevents collections until you call GC.EndNoGCRegion() or …

Optimizing Garbage Collection in .NET with GC.TryStartNoGCRegion() Read More »

Using Unsafe Code in C# for Faster Memory Operations

What is Unsafe Code? Unsafe code in C# allows you to work directly with pointers and unmanaged memory, bypassing .NET’s memory safety guarantees. It enables operations like pointer arithmetic, direct memory access, and calling unmanaged functions. While it sacrifices safety for performance, it’s essential for scenarios requiring maximum speed, interop with native code, or low-level …

Using Unsafe Code in C# for Faster Memory Operations Read More »

Writing High-Performance Async Code with IValueTaskSource

What is IValueTaskSource? IValueTaskSource<T> is an interface that allows you to create custom awaitable types that can be pooled and reused, avoiding allocations associated with Task<T> objects. It’s the foundation for ValueTask<T>, which is a discriminated union that can represent either a completed synchronous result or an asynchronous Task<T>. This is particularly useful for high-performance …

Writing High-Performance Async Code with IValueTaskSource Read More »

How to Optimize C# Code with ref Structs and readonly Structs

What are ref Structs and readonly Structs? ref structs are value types that can only exist on the stack and cannot be boxed, stored in fields of reference types, or used as generic type arguments. They’re designed for high-performance scenarios where you want to avoid heap allocations entirely. readonly structs are immutable value types where …

How to Optimize C# Code with ref Structs and readonly Structs Read More »

Scroll to Top