The tic-tac-toe game is for two players. One player plays X and the other plays O. The players take turns placing their marks on a grid of three-by-three cells.
Imports all the classes, functions, and constants from the Tkinter module.Imports the NumPy module and assigns it the alias n. NumPy is used for handling multi-dimensional arrays. Specifies the size of the game board.Calculates the size of the X and O symbols based on the board size. Determines the thickness of the X symbol. Define color codes for the X symbol, O symbol, and other elements in the game GUI. The '__init__' method initializes the game by setting up the GUI window and canvas, binding the click event, and initializing game-related variables. The 'main loop' method starts the Tkinter event loop for handling GUI interactions. The 'initialize_board' method draws the initial grid lines on the canvas. The 'play_again' method resets the game board, alternating the starting player, and resetting game-related variables. The 'draw_O' method takes logical positions (row and column) and draws an O symbol on the canvas. The 'draw_X' method takes logical functions and draws an X symbol on the canvas. The 'display_gameover' method displays the game result (winner or tie) and updates the scores. The 'convert_logical_to_grid_position' method converts logical positions to pixel coordinates on the canvas. The 'is_winner' method checks if a player has won the game. The 'is_tie' method checks if the game is a tie. The 'click' method is the canvas event handler for mouse clicks. It determines the grid position and handles the player's move. The 'game_instance' is created using the 'Tic_Tac_Toe' class. The 'main loop' method is called to start the game.
Submitted by Konda Immaniyelu (KondaImmaniyelu)
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