RAZ MAN game python source code A-Z is a game inspired by the legendary game PAC-Man but in this packman or razman vaccinates the bug or the ghost.
My own duplicate of an exemplary Pacman game made with the assistance of Python
As in a unique game the objective is to eat all white balls that are arranged on the guide.
The game incorporates phantoms, that are continually pursuing a player.
The player can eat energizers that make the phantoms terrified and they are taking off in the various corners, it is known as a scared mode, however, if one of the apparitions reaches their corner, they begin pursuing you once more. In the terrifying mode, the player can eat phantoms and get a few extra scores.
For the way search, Lee calculation (wave structure search) was utilized.
Blinky (red apparition): takes the area of the Pacman and goes to it utilizing the most limited way.
Pinky (pink apparition): takes the area of the pacman, then its course, and as an objective point utilizes the phone that is on the four cells further from a Pacman thinking about its heading.
Inky (blue apparition): takes the place of a Blinky and two cells further because of the bearing of a Pacman, makes a vector, then duplicates it and the last point is its objective.
Clyde (orange apparition): it takes a Pacman position as an objective point, however for the situation if a distance between pacman and a Clyde is under eight cells, in the event that not he is remaining in the down left corner.
Submitted by Sushobit Raina (rainasushobit)
Download packets of source code on Coders Packet
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